What You Need to Know to Play Witcher 3
This post is designed to teach you everything yous need to know nearly the world of The Witcher, then you tin can be prepared for The Witcher iii: Wild Hunt. If you've played the first ii games, this may serve as a good reminder of the places and characters. If you're new to the series, this should requite you a great kickoff on agreement what is going on in Wild Hunt.
Spoiler warning: This story contains spoilers for The Witcher and The Witcher ii: Assassins of Kings, and draws some information from the serial of Witcher novels. The mail does non contain whatsoever direct spoilers for The Witcher 3: Wild Hunt, but the segment on The Witcher 2 is specifically tailored effectually the choices that you can brand in the beginning of The Witcher 3 to set your globe country.
What is a Witcher?
Witchers are for-hire monster hunters who are mutated and trained during babyhood to exist significantly faster and more resilient than an average human. They also accept the ability to employ Signs, which are bones magic spells. They live much longer than otherwise possible, but are sterilized as part of the mutation.
Witchers became necessary after an event known as the "Conjunction of the Spheres" introduced monsters to the world. Monsters ran rampant, and Witchers were created as a defence force confronting evil beasts. Considering Witchers are mutated and considered inhuman, public opinion near them varies. A few romanticize their guild, while many tolerate them as a necessary evil,. Others outright detest them.
The story of how Witchers were first created is lost to time, but Witcher schools, such every bit the school of the Wolf where the series' protagonist Geralt trained, were built to facilitate the process of mutating and training new Witchers. The novels reference three schools, the Wolf, the True cat and the Griffon. The school of the Viper is introduced in the games.
The Law of Surprise
The Law of Surprise is an of import custom in The Witcher's universe. When a person's life is saved, their savior might ask the debt be repaid by The Law of Surprise. The law states that the savior may request "that which you already take merely do not know." This tin have many unlike meanings, merely nearly chiefly information technology can mean that an unexpected child becomes leap to the person who invokes the law.
Because Witchers are sterile, they rely on abased orphans and the Law of Surprise to grow their ranks, and 1 instance in particular is particularly meaningful. It is through the Police of Surprise that Ciri, a central character in The Witcher 3 became bound to Geralt, though it wasn't a very straightforward transaction.
Sorcerers and Sorceresses
In the world of The Witcher, sorcerers and sorceresses play a large role. They are immensely powerful magicians and, because of their power, are highly desired as advisors in politics.
Both men and women can wield magic in the fantasy universe, simply many of the high profile magic users in The Witcher video games are women. Similar to Witchers, most magic users are sterilized by their use of magic.
Practise the books overlap with the games?
The Witcher novels by Andrzej Sapkowski are the basis for the universe and characters featured in the games, but chronologically the story told in the books takes place before the events of the first game. The starting time game opens with Geralt suffering from amnesia, then he remembers none of the events that happen during the novels.
The Cast
Geralt of Rivia
Geralt of Rivia is the protagonist of The Witcher video games. Equally a child, his mother abased him at Kaer Morhen, the Wolf school'southward fortress. He was subsequently mutated and trained as a Witcher. His white hair was a result of an exceptionally harsh phase of the mutation, and is not characteristic to all Witchers. Geralt's truthful age is not revealed in the games, only based on information in the novels that, he is probably around 100.
Geralt is not really from Rivia, having no home other than Kaer Morhen, but his mentor Vesemir suggests he pick a homeland and accent to help with securing Witcher contracts.
Triss Merrigold
Triss is a powerful sorceress and a recurring graphic symbol in the novels equally well every bit the games. She is a friend and sometimes lover to Geralt. She serves as a main character and companion in the first two games.
Yennefer of Vengerberg
Yennefer is another powerful sorceress and Geralt'south primary love interest in the novels. She makes her first advent in the first Witcher book, only The Witcher 3 volition be the first time we encounter her in a game. She is, however, mentioned in earlier games, and as Geralt recovers from his amnesia, he begins to call up Yennefer.
Yennefer serves as a mother figure to Ciri in the novels and is a fundamental effigy in training Ciri to use her magical abilities.
Ciri
Cirilla Fiona Elen Riannon, Ciri for short, is many things, but the most straightforward way to describe her would be as Geralt's adopted daughter. She was trained at Kaer Morhen as a Witcher, but never underwent any of the physiology-altering mutagens.
Revealing too much most Ciri would exist a disservice to readers hoping to avert Wild Hunt spoilers, simply suffice it to say that Ciri is an extremely talented fighter and an even more powerful magic user. She is an incredibly of import graphic symbol in the universe of The Witcher.
Emhyr var Emreis
Emhyr var Emreis is the emperor of Nilfgaard. Aside from being potentially the most powerful leader in the world, he also has a rich history with Geralt. He is a major graphic symbol in the Witcher novels, merely makes his get-go in-game appearance in The Witcher iii.
Dandelion
Dandelion is a lifelong friend to Geralt. He is a famous and roguish bard who follows Geralt to gather material for his songs, as Geralt is always getting into noteworthy adventures. He serves equally a sort of narrator in the 2nd game, and the in-game journal is written from his bespeak of view.
Síle de Tansarville
Síle is a sorceress who plays a significant role in The Witcher 2. She aids Geralt in Human action ane past helping him slay the Kayran plaguing Flotsam. It is afterward discovered that she was a significant player in the plot to assassinate the Northern Kings, having cooperated with Letho, another Witcher that we discuss below. Depending on Geralt'southward choices in The Witcher 2, she may exist dead.
Philippa Eilhart
Another powerful sorceress, Philippa Eilhart is one of the near of import secondary characters in The Witcher ii, too as a key player in the novels. She is considered to be the leader of the Gild of Sorceresses.
Letho of Gulet
Letho is a Witcher who has go a tool of both the Society of Sorceresses and the Nilfgaardian Empire. Both parties pay him to assassinate kings in the Northern Kingdoms to disrupt political stability in that region. He is a member of the defunct Viper school, which was located somewhere in Nilfgaard. Depending on Geralt's choices in The Witcher 2, he may be dead.
Locations
The Continent
The land in which all of the lore takes identify. The Continent contains the Northern Kingdoms and the Empire of Nilfgaard.
Northern Kingdoms
The Northern Kingdoms are a group of states in the northern function of The Continent. They are generally allied together against the Nilfgaardian Empire, though at that place is enough of infighting and bickering. There are a number of major and pocket-sized kingdoms, provinces and regions, and during The Witcher 3, you'll detect the Northern Kingdoms shrinking equally Nilfgaardian forces invade from the due south.
The Empire of Nilfgaard
Generally seen as "The Bad Guys" in the Witcher novels and games (aslope all of the monsters, manipulative mages, racist kings and spectral murderous ghost elves), the Nilfgaardian empire is a powerful southern entity. While the Northern Kingdoms signed a peace agreement with Nilfgaard, the final cinematic of The Witcher 2 (as well as much of the marketing material for The Witcher 3) shows Nilfgaardian forces marching to war.
Kaer Morhen
Kaer Morhen is the fortress for the Witcher Schoolhouse of the Wolf, the school Geralt belongs to. Much of the stronghold was destroyed when a group of people and mages who disagreed with the beingness of Witchers laid siege to the fortress.
THE TALE SO FAR
What follows are plot synopsis of the first ii games designed to help you gear up for Wild Hunt without getting too deep into the breadth and plot complication of the game. It volition help y'all empathise, equally a new player, the decisions you'll exist asked to remember in the third game because, early in The Witcher 3, you'll accept a conversation where you answer questions about these decisions to properly prepare the world.
The Witcher
The plot of the first game is by and large self-contained within the broader storyline of the novels and games. During the game, Geralt of Rivia suffers from severe amnesia. While the amnesia trope is certainly cliché as a plot device for games, it helped CD Projekt Red begin its story without carrying as well much baggage.
The events of the first game deal largely with a criminal organization chosen the Salamandra, and the game opens with this group stealing the mutagens used to create Witchers.
The driving motivation of the game is hunting downwards the Salamandra, but the scale expands to an epic quest that ends with Geralt killing Jacques de Aldersberg, a madman who intends to use the stolen Witcher mutagens to create a race of superhuman warriors.
There is niggling in the mode of overlap between the first game and the rest of the series, but Geralt does encounter (and has the selection to fight) a specter of the King of the Wild Hunt.
As the game ends, Geralt is receiving a advantage for saving the twenty-four hours at Male monarch Foltest of Temeria'south palace when an assassin makes an effort on the rex's life. Geralt successfully defends the king and the would-be assassin is shown to accept the cat-like eyes of a Witcher.
The Witcher two: Assassins of Kings
The Witcher ii is significantly more complex than the first game in terms of how it relates to the broader world. To briefly summarize, a number of kings in the Northern Kingdoms are assassinated in a Nilfgaardian plot to destabilize the region and weaken information technology for invasion. A number of sorceresses are also seeking to destabilize political power to build an organization that operates to a higher place the rule of kings and laws.
What follows is a more in-depth recap, specifically to help you lot understand the choices you lot'll be asked to recall in the beginning of The Witcher iii.
The 2nd game opens with Geralt imprisoned and being interrogated by Vernon Roche, the head of The Blue Stripes, Temeria'due south underground service. The prologue proceeds as a frame story where Geralt recounts the events of a siege past Foltest. In a lover'due south quarrel, the king is endeavoring to take the castle of his mistress, Baroness Mary Louisa La Valette, with whom he has two children, Boussy and Anaïs.
Afterward saving Rex Foltest's life at the stop of the first game, Geralt becomes his body baby-sit. While it isn't typically the nature of Witchers to involve themselves with kings or politics, Geralt is given piddling choice in the matter.
During the siege, Geralt encounters the Baroness' older son, Aryan La Valette. The player is given the selection to kill him or strength him to surrender. This choice is reflected in the first stage-setting question you lot'll get in The Witcher 3. Live or die, he's a fairly insignificant grapheme in The Witcher 2, so information technology'south unclear what role this choice will play in the 3rd game.
After the siege, Foltest is reunited with his children immediately before another bump-off effort is made. This fourth dimension it succeeds. The assassin escapes and Geralt is defenseless in the bedroom with the dead King Foltest by The Blueish Stripes, effectively existence framed for the male monarch's murder.
During the interrogation, Roche believes Geralt's telling of the events and agrees to help him chase down the assassin. Roche, Triss and Geralt embark up the Pontar River.
The next segment takes place in and around Flotsam, a pocket-sized riverside town. Here, Geralt discovers that the assassinator is Letho, a Witcher from a different school. Afterward helping rid Flotsam of some monster problem, Geralt encounters Letho for the first time. Letho escapes and kidnaps Triss.
At this point in the game, the Witcher will make a choice that defines the entire 2nd act. Geralt can decide to side with Vernon Roche and the Blue Stripes, or align himself with the human-hating elf Iorveth and the Scoia'tael, a rebellious band of non-humans fighting for equality.
This is the second choice that you'll be asked to recall early in The Witcher three.
If Geralt choses to side with Iorveth, he'll finish up fighting aslope Saskia, a rebellion leader (and secretly a dragon disguised as a human) with whom the Scoia'tael are aligned. If he chooses to side with Roche, he'll fight on the side of King Henselt (yet some other king in the Northern Kingdoms.) There is besides a secondary plot where Geralt has the choice to salvage King Henselt, or let Roche kill him.
After this battle, the hunt for Letho continues and leads the Witcher to Loc Muinne, the final location in the game. The politics of the residuum of the game are circuitous, but tin can mostly be distilled down to a few cardinal points.
Many powerful mages accept formed a sisterhood known as the Club of Sorceresses, a group designed to be higher up the rule of kings and politics, exerting their volition as they see fit. Philippa Eilhart is a sorceress considered to be the leader of this Lodge. She was able to place Saskia under a powerful heed control spell, finer giving the Lodge access to a dragon as a weapon.
If Geralt sided with Iorveth, he will have the option to rescue Philippa Eilhart from prison, which will later on allow Geralt to costless Saskia from the mind control, but this path comes at the cost of rescuing Triss. However, regardless of choice, Triss doesn't die.
If Geralt sided with Roche, he has the opportunity to rescue Foltest's daughter Anaïs instead of Saskia. Being the but remaining child of Foltest (Boussy having died off-screen earlier in the game), she is the simply heir to the Temerian throne.
This is the third gear up of choices you'll be faced with in The Witcher 3.
The concluding segment of the game includes a political conclave where leaders and mages have come up together to determine the fate of the Northern Kingdoms in the absence of Kings Foltest and Demavend (and, potentially, Henselt). The conclave is interrupted when Saskia, in dragon class and yet under the control of Philippa Eilhart, attacks the height.
As the dragon is attacking, Geralt encounters Síle de Tansarville looking to teleport away from Loc Muinne. Geralt, knowing that her teleportation device has been damaged and will kill her, has the choice to warn her and save her life, or allow her destroy herself in the effort.
Y'all'll be asked to recall this choice at the starting time of The Witcher 3.
After defeating the dragon, players who chose to rescue Philippa will accept the option to release the dragon from the mind control.
After that, Geralt faces Letho in a final duel, simply he besides has the option to hear out his reasoning and let him go gratuitous.
Choosing whether or not to impale Letho is the concluding choice that you lot'll utilize to set the globe country in the kickoff of The Witcher 3.
Source: https://www.polygon.com/2015/5/18/8620223/witcher-3-guide-witcher-2-witcher
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